Friday, 30 March 2012

Textbook Readings

Over the past couple of months I decided to hit the books hard.

I re-visited a few Flash game-specific titles and read through them thoroughly, but I also managed to find some more generalised (yet in-depth) texts in the 'Computing' section of the library. I hoped these would help explain some aspects of ActionScript 3.0 and Flash CS5 that were often briefly touched upon in most of the books I'd looked at, but not really explained in enough detail for me to understand sufficiently.

Georgenes, C. (2010) How to Cheat in Adobe Flash CS5 - The Art of Design and Animation. Oxford: Focal Press.

Moock, C. (2007) Essential ActionScript 3.0. USA: O'Reilly Media, Inc.

Rosenzweig, G. (2011) ActionScript 3.0 Game Programming Uinversity (2nd Ed.) USA: Que Publishing.

Van der Spuy, R. (2012) Foundation Game Design with ActionScript 3.0 (2nd Ed.) New York: Apress.

Despite digesting all this information as slowly, thoroughly and carefully as I could, I still find the explanations provided on object-oriented programming and class structures in terms of how to organise a group of interoperating objects so that they form a functional and cohesive whole. The truth is, I could probably read 1000 books on the subject, each one giving a slightly different example and set of instructions on how to get the same job done but I think a true understanding will only come with time and plenty of practical application.

No comments:

Post a Comment